Mercinaries 2 (review)
Mercenaries 2: World in Flames is about blowing s*** up. If
you don't like blowing s*** up, here's a deck of Uno cards. Now, if you're like me and you get a kick out of wrecking tanks, demolishing buildings, and setting the jungle ablaze, then Mercs 2 may be
worthy of your attention. But be warned: there's a price to pay for the gift of tactical nukes and cruise missile strikes. For all the unadulterated joy of blowing s*** up, there's a mess of bugs and
AI issues that may just turn you even more violent than usual.
At the start, you choose to play as one of three characters -- Mattias Nilsson, Jennifer Mui, or Chris Jacobs. Each has his or her own unique traits. Jen, for example, is a bit speedier than the
boys. These slight differences from one to the next don't have a major impact on the game. Neither do they offer new gameplay choices, though there are a few minor dialogue alterations for each.
Whomever you choose, the end result is a mercenary willing to kill anyone and destroy anything for the right amount of money.
All these different factions means you will be running into a whole lot of different NPCs. Pandemic squanders a great opportunity to immerse gamers with unique and well-crafted dialogue. The dialogue for NPCs is absolutely abysmal and is handled about as poorly as I have seen in a videogame. "It's the merc!" a PLAV soldier cries out as you approach. He says this either as a cheer because you are on his side or because you are an enemy he wants to shoot. It's the same line, delivered again and again often out of context. And there are many lines shouted incorrectly. And all of them are repeated ad nauseam.
Want to explore? Get ready for your home base to call in and remind you to come visit them if you are ever stuck -- three or four times. I've heard this same line about 200 times. No exaggeration.
The three mercs deliver their repetitive one-liners well, but that can't make up for shoddy implementation of NPC dialogue.
The good news is that you always have recourse when an enemy's voice starts to get on your nerves. Blow him back to god. You are going to kill a hell of a lot of people and destroy a whole heck of a
lot of Venezuela before all is said and done. Combat is straightforward. You shoot and kill people. There are tons of vehicles, from civilian hoopdies to motorcycles to numerous tanks to boats to
Sea-Doos to attack choppers. And all of them can be hijacked.
I can't stress enough just how much fun it is playing in this destructive sandbox. And that fun is really Mercenaries' saving grace, because there are so many other things
that are handled poorly. Were it not for the great joy of blowing s*** up, Mercs 2 would sour quickly.
There are bugs aplenty in Mercs 2. I even hit a critical bug in the last mission that crapped on the final showdown with Solano. But more than bugs, there are some really questionable design choices.
You can take a tank and run over 10 vehicles, having them explode each time and take no damage. But run over a fire hydrant and your tank takes damage. Huh? Fall damage for your hero is also out of
whack. The Chinese HQ is set in a temple atop a steep set of stairs. Run down those stairs and you will actually fall a few feet and take nine points of damage. The same thing happens on hillsides.
If you run, you will actually lose your footing at times, drop a few feet and get hurt. And yes, this can kill if you're in the middle of a firefight.
The strangest choice of all was turning your merc into superman. Single melee kills are an easy thing to abuse in a game like this. In fact, I found shooting enemies to be a bit pointless after a
while, since I could run straight at them and bash their face in. There are dozens of High Value Targets you have the option to hunt down. The intention seems to be that you would bust into an enemy
camp, get into a firefight, make your way to the HVT and try and subdue him. In truth, you can drive a car right up to the HVT, hop out, punch a few people to death and take the target. Many missions
are just way too easy if you use your fists.
This is in part due to some generally poor AI. I've encountered a fair share of soldiers standing in corners staring at the wall like they were in the Blair Witch Project. The AI typically points
forward and shoots. And if you approach a vehicle, they often get out so you can take it. Uh, thanks? At its best, the enemy AI will try and hop into a vehicle you've abandoned, making it risky to
land an attack chopper and leave it unguarded.
The enemy AI is bad, but your allies' AI is worse. It's often impossible to get allies to come into your vehicles, though it's obvious they are supposed to join if you honk your horn. And when trying
to have allies enter an outpost to claim it, they will sometimes stand around doing nothing or will get into vehicles for no reason.
Closing Comments
Mercenaries 2 is like a newsstand; it has a lot of issues. Still, I can’t deny that
there were some hootin’ and hollerin’ moments. For every time I cursed the stupid AI, I cheered at the demolition of another building. For every bug that got me stuck in some bushes, there was an
attack chopper waiting to be jacked. If Mercenaries 2 had more polish, it would have been a great game. As is, it’s still worth playing –- and enjoyable –- but falls far short of its promise.
| 8.0 | Presentation There’s a great amount of humor here that makes a very shallow story enjoyable. The menu system is easy to navigate, though the world map could have been more functional. |
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| 7.5 | Graphics The explosions are gorgeous and, surprisingly, the framerate holds steady. The animations and character models are weak, but the first nuke you drop pretty much erases those concerns from memory. |
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| 5.0 | Sound The voice acting from the three main characters is strong, but the ancillary dialogue is unbearably repetitive and much of it is misused. |
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| 7.5 | Gameplay It’s fun, which is what matters most. But the numerous bugs, the terrible AI, and the lackluster missions hold this one down. Co-op is fun, though three-player co-op would have been a nice option. |
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| 8.0 | Lasting Appeal You can blow through the main story pretty quickly, but there are lots of side distractions. Co-op definitely helps the longevity. And it really is hard to deny how much fun it is to blow s*** up. |
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| 7.9 |
OVERALL (out of 10 / not an average) |
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