Fallout 3 (review)
its explosive!
Published by: Bethesda Softworks
Developed by: Bethesda Game Studios
Release Date: October 31, 2008 (UK)
Genre: Action
RPG
Vault 101 – Jewel of the Wastes. For 200 years, Vault 101 has faithfully served the surviving residents of Washington DC and its environs, now known as the Capital Wasteland. Though the global atomic war of 2077 left the US all but destroyed, the residents of Vault 101 enjoy a life free from the constant stress of the outside world. Giant Insects, Raiders, Slavers, and yes, even Super Mutants are all no match for superior Vault-Tec engineering. Yet one fateful morning, you awake to find that your father has defied the Overseer and left the comfort and security afforded by Vault 101 for reasons unknown. Leaving the only home you’ve ever known, you emerge from the Vault into the harsh Wasteland sun to search for your father, and the truth.
- Take in the sights and sounds of the vast Capital Wasteland! See the great monuments of the United States lying in post-apocalyptic ruin! You make the choices that define you and change the world. Just keep an eye on your Rad Meter!
- Vault-Tec engineers bring you the latest in human ability simulation – the SPECIAL Character System! Utilizing new breakthroughs in points-based ability representation, SPECIAL affords unlimited customization of your character. Also included are dozens of unique skills and perks to choose from, each with a dazzling variety of effects
- The wizards at Vault-Tec have done it again! No longer constrained to just one view, experience the world from 1st or 3rd person perspective. Customize your view with the touch of a button
- Feeling like a dastardly villain today, or a Good Samaritan? Pick a side or walk the line, as every situation can be dealt with in many different ways. Talk out your problems in a civilized fashion, or just flash your Plasma Rifle
- At Vault-Tec, we realize that the key to reviving civilization after a global nuclear war is people. Our best minds pooled their efforts to produce an advanced version of Radiant AI, America’s First Choice in Human Interaction Simulation™. Facial expressions, gestures, unique dialog, and lifelike behavior are brought together with stunning results by the latest in Vault-Tec technology
- Witness the harsh realities of nuclear fallout rendered like never before in modern super-deluxe HD graphics. From the barren Wasteland, to the danger-filled offices and metro tunnels of DC, to the hideous rotten flesh of a mutant’s face.
- Even the odds in combat with the Vault-Tec Assisted Targeting System for your Pip-Boy Model 3000! V.A.T.S. allows you to pause time in combat, target specific body parts on your target, queue up attacks, and let Vault-Tec take out your aggression for you. Rain death and destruction in an all-new cinematic presentation featuring gory dismemberments and spectacular explosions
Fallout 3 is a special videogame. It's an open-world
role-playing game that delivers an experience unlike anything on the market right now. It's a gripping and expansive showcase of how much depth and excitement can be packed into one videogame, and it
does justice to the Fallout franchise. This sequel is the first made by Bethesda, the developers responsible for The Elder Scrolls IV: Oblivion. You don't need to play any of their past games or any
previous Fallout games to enjoy this one. It stands on its own as a memorable and well-crafted videogame.
The Fallout universe paints a picture of a dystopian future. It exists in what people on the cusp of the atomic revolution in the 1950s saw as the sci-fi world of tomorrow... if several thousand
nuclear bombs were dropped on it. It's a quaint sci-fi view of a future filled with atomic cars, robot servants, and incredibly basic computer terminals. A nuclear war has taken away most of these
technological comforts, providing the backdrop for a game with a dreary, desperate atmosphere filled with glib and dark humor. It's a world that is both fantastic and somehow believable. And it is
one that's exciting to explore.
You play as the Vault Dweller, a blank slate for you to write your story on. The game begins with your birth and then quickly moves through childhood with snapshots of pivotal events, such as the
day you get your Pip-Boy 3000. It's a cleverly veiled character creation and tutorial sequence that sets the backdrop of the story. You live in Vault 101, a bunker designed to keep its occupants
alive through the nuclear war that ravaged the surface. However, this vault didn't reopen when the war finished and as the opening cinematic informs you, it is here you will die because nobody ever
enters or leaves Vault 101.
But that wouldn't make for a very interesting game. At the end of your childhood, you awake to alarms and confusion. Your father has opened the vault entrance and taken flight. The fragile existence
of the other vault inhabitants has been shattered. Nothing will ever be the same, especially for you since it is your charge to leave the relative comfort of Vault 101 and search for your father out
in the wastes.
When the vault door rolls back and you step into the sun for the first time, the sense of awe and wonder as you gaze across the wasteland that was once the United States' capital is palpable. Life
is absent where it isn't hanging on by a thread. Few buildings remain standing, most reduced to piles of rubble. In the distance you can see what was downtown Washington D.C., a standing but wrecked
Washington Monument dominates the skyline as the tallest remaining structure. You can already tell this game is going to be extraordinary.
And then your thoughts turn to survival, just as they have for every other human; for every feral dog; for everything.
The war did more than crumble the United States government and its infrastructure. It left behind a reminder of man's transgressions. The effects of radiation are felt everywhere, none more
strongly than in the water. Thirst and desperation are constants in Fallout
3 and you won't know the true definition of either until you drink irradiated water from a toilet to gain a few health points. Water and food can heal you, but almost everything
has been poisoned by radiation. You'll have to use medicine to manage the levels of radiation you take in from eating, drinking or wandering into hot zones, creating an unending give and take that
underscores the struggle for survival that everyone you meet faces.
Such pressure could make even a good man do bad things. For those who are already bad, it provides the excuse to do great evil and take advantage of the weak. You will have to decide where you fit in
this world. If you want to be good, there are beggars to give water to and people that need a champion. If you want to be bad, well let's just say that you won't have any problem finding places to
ruin lives. If you haven't figured it out yet, this is not a game for kids or anybody with a developing moral compass. Foul language is pervasive and that is often the smallest sin on screen. Fallout
3 shies away from sexual content and giving you the option to kill little kids, but that's about it. The world is filled with twisted people who do nasty things and you yourself are often presented
with the option to perform terrible, terrible acts. Several times while playing as an evil character I found the situations so extreme and wholly wicked that I had trouble taking the low
road.
But, as they say, karma is a bitch. The choices you make -- be they good, evil or neutral -- will have far reaching consequences. Take the high road and you'll anger the seedier elements in this
semi-society. At that point you'll find hit men trying to take you down. Steal from a shopkeeper and they might close up shop and leave. Blow up an entire city... well you can see how that might
change things a bit.
The conversations you'll have with the various people you meet in Fallout 3 range from disturbing to hilarious, but they all have one thing in common: fantastic writing. You'll want to hear
everything every person has to say, but to do that you'll have to play the game more than once and likely more than a few times. While the dialogue system doesn't take the cinematic leap that Mass
Effect did, it brings so much depth that the simple listed responses become quite powerful. Some perks, stats and skills add new conversation options. If your strength is high, you might be able to
intimidate someone. If you're playing as a female character, you might be able to flirt your way through a sticky situation with some men. Or, if your speech skill is high enough, you might be able
to lie your way to key information. The way you talk to the people you meet can drastically change the story.
Unlike many games that offer the level of freedom and choice found here, Fallout 3 has an exciting, top-notch main story. It all comes together for a spectacular climax that is just flat out
awesome. Rather than spoil the story, I'll simply say that it does not disappoint. What left me most impressed was how many different ways you can progress through the game. Lying, stealing, hacking,
fighting; they're all open for you to use to solve problems. If you play your cards right you can even talk your way into, or luck upon, situations that offer massive shortcuts. The system is so
flexible that the possible permutations are almost mind boggling. And yet it all ties back together in the end. And there is a true end to this game. Once you finish Fallout 3 and view the ending,
you're booted back to the main menu. You'll have to load up a prior save if you want to continue exploring with that character.
The same level of flexibility and focus is found in the side quests of which there are only a dozen or so primary ones. That may not seem like much, but it goes hand in hand with the focused story.
Each of these primary side quests can take a few hours to complete and all of them are excellent. You could easily get lost in these for hours and forget that the main quest even exists. And, like
the main quest, each side quest feels organic with numerous routes to completion.
Beyond that are smaller, non-primary side quests that don't have big stories that accompany them. These are your fetch and collection quests that can be useful for building out your character and
killing time, but can't hold a candle to the bigger quests.
When it was first announced that Bethesda would be developing Fallout
3, many assumed this would be "Oblivion with guns." While that isn't such a bad prospect, it isn't the case. The heart of the game, experience points, level progression, and
character development, runs on an entirely different system. Everything is governed by the base attributes that follow the S.P.E.C.I.A.L. (an acronym for each of the 7 base stats) system. Each of
these, in turn, play into individual skills which can be improved through leveling up. And, of course, various things you find in the game such as bobblehead collectibles, books, and certain types of
armor can further improve your stats.
Unlike Oblivion, you won't be able to perform repetitive actions like swimming or jumping and expect to gain levels. XP is gained through combat, completing quests, finding locations, picking locks
and hacking terminals. And that's it. All experience points go into a single pool and when you level up you get to choose how you want to distribute your skill points. These points aren't tied to
your actions at all, so you're free to play as you want and then allocate the points to whatever skills you find most important.
Each time you level up, you'll also be given the option to choose a perk. These bonuses are always-on buffs that can do everything from give you a permanent skill or stat boost to reveal locations
you haven't visited yet on the map. Some of these are flat-out awesome. The Mr. Sandman perk allows you to instantly kill any sleeping character and get an XP boost for doing it. The Mysterious
Stranger perk causes a guy to show up occasionally and blast your enemy into oblivion. You can even get a perk called Cannibalism that allows you to feed on humans after you kill them. That would be
for those with bad karma only.
The game also doesn't put such an extreme emphasis on leveling up, either. There's a cap at level 20 which took me roughly 40 hours to reach. At that point, you won't even be close to maxing out all
of your skills or snagging every perk, which encourages you to go back and start a new character and replay the game. Perhaps the level cap will be lifted when downloadable content releases for
Fallout, at least some of which is exclusive to the PC and Xbox 360 versions, but as it stands you'll hit the cap long before you see everything. This is both good and bad: It prevents you from
becoming a god-like character, at which point combat wouldn't be exciting. However, it also takes away some of the fun of combat because you don't get any experience points for killing things once
you hit the cap.
If you want a single aspect of the game to show your friends exactly how cool Fallout 3 is, you'll go with the combat. The Vault-Tec Assisted Targeting System (VATS) is the
icing on the cake. The entire game can be played in either a first- or third-person perspective (playing in third-person isn't nearly as enjoyable) as a straight action game. Your accuracy and damage
will still be based on your skills and stats, but if you want this game can be played as a simple action-RPG. However, you'd be depriving yourself of one of the coolest combat systems to ever grace
an RPG.
At any point during combat, you can call on VATS to come to your aid. This pauses the action and allows you to target specific parts of your enemy. Aim for the head and you'll do extra damage. Go for
the legs and you can slow down a fast creature. If you want, you can even shoot a grenade in someone's hand to blow them up before they can throw it. You'll see how likely you are to score a hit on
each part, taking into account distance, obstacles, and your stats. From there, you can queue up a number of attacks based on your Action Points and let it rip.
Each attack through VATS happens in slow-motion while the camera switches to a more cinematic angle. Occasionally, this camera switch can get confused and wind up hiding the action, but most often
it delivers an awesome-looking slow-motion attack. Heads get shot off and explode. Arms and legs can get ripped off with spouts of blood pouring from each limb. I once bounced a feral dog off of the
ground with an overhand baseball bat swing. The weapons in Fallout
3 are awesome and when you combine them with VATS you get some fantastic results.
One thing that surprised me is how well some of the traditionally non-combat oriented skills are incorporated into the action parts of the game. Sneak, primarily used for shady activities like
stealing in towns, can be a lifesaver in combat. A sneak attack is an automatic critical hit. The only thing more effective is pick-pocketing a raider and leaving a hand-grenade in place of the
stolen item. If you have a high lockpick skill, you'll find that you can open boxes to restock your ammunition supplies which can be a lifesaver on long quests. Raise your science skill enough and
you can hack terminals to open doors and avoid combat entirely. Repair allows you to combine similar weapons by scavenging parts from one to raise accuracy and damage on the fly. You'll want a high
level on all of these, as well as the combat-oriented skills, but picking which to focus on is part of the role-playing experience.
Even once you've beaten the game and done all of the major side quests, there is still a ton to do. Upon completing the main story for the first time, I loaded up an earlier save and took a look
at the world map to see how much ground I had covered. It wasn't even close to everything. In fact, it was almost embarrassing how little I'd seen at a point where I felt I had "beaten" the game.
Since then, I've played dozens more hours and still have yet to see everything. It took me about 20 hours, some of it spent exploring and doing side quests, to complete the story. You could easily
spend over 100 hours trying to do and see everything.
You'll want to see everything, too. Simply exploring the world in Fallout 3 is rewarding as you brave the wastes and slowly expand your horizons. Each new ruin you find tells a story of its former
inhabitants (and brings a few XP points for finding it to boot). Part of what makes it so much fun is the excellent way the game scales to you. From the very start of the game, you can find any of
the cool weapons if you know where to look. You can also wander into some areas with enemies that will simply slaughter you. As you progress, the enemies will get tougher along with you, though
you'll still run into some low-level baddies that your improved character can destroy. This system gives the satisfaction of feeling like a bad-ass without turning the game into a cake-walk.
The weapon scaling is also quite clever. Early on, the good weapons you find will be in various states of disrepair and only have limited ammo. It's sort of a tease, as you
find some cool weapons but can only use them in a limited fashion, but even as a tease, it gives Fallout 3 grounding in reality that many RPGs lack (I've never understood why some RPGs have a
progression where each new town you visit has slightly better equipment than the one prior). It also makes the game more fun early on than most games of this length. Who wants to toy around with
crappy weapons for hours while trying to level up? Fallout 3 gives you a taste of the best weapons early which helps to make the combat exciting from start to finish.
Though, it's almost impossible to say that you're actually finished with the game. Even after you've uncovered every location on the map, you'll find that some places to explore don't even pop up on
the map as being found. Hidden raider tunnels, sewers that house collectibles and more are still waiting to be discovered. It's enough to make a budget gamer weep with joy. It's incredible just how
much compelling content there is here.
It can be quiet out on the wastes while you're exploring and, though it may seem backwards, this minimalist approach to sound only adds to the experience. Your Pip-Boy can pick up radio stations
that have a limited set of classic songs and offer some commentary on what is going on in the Capital Wasteland. Wander out of the station's range and you might find yourself with nothing but the
sound of wind rustling through decaying trees and blowing dust across the barren plains. While so many games assault your ears with licensed popular music, Fallout 3 proves that less can be more. When that music kicks in to signal a battle or
you catch some tunes on your Pip-Boy, it's all the more meaningful and engrossing.
This comes in contrast with the voice work which most definitely does not take a minimalist approach. Massive amounts of dialogue were recorded for conversations and, since you can play the game as
either a male or female, many were even recorded twice. All of it is quite good and a testament to how much sound can add to a game. It's one thing to read text of a kid saying something so nasty
that I can't write it here. It's another thing entirely to hear it.
Fallout 3 is such an engaging and fantastic experience that it's easy to overlook its few minor flaws, but they do exist and should be mentioned. With any game of this size and scope, you can
likely expect a few bugs to slip through the testing process and that is the case here. I had the game crash a couple times, amongst other small bugs. In all of these cases, reloading the game has
been enough to fix the errors and nothing was frustrating or detrimental enough to make me not recommend the game.
The larger, and far more recognizable, blemish in Fallout 3 that all versions share is the animations. Everything in the world, from the fantastic landscapes to the oftentimes over-the-top
personalities therein, comes together to create a believable and engrossing atmosphere. And then you'll see a person or animal move and be given a reminder that this is just a game. The way people
move is stiff and lifeless and is a stark contrast to the rest of the outstanding look and feel of Fallout 3. This is especially noticeable in the third-person view. It's great for seeing the unique
armor you find, but your character moves awkwardly and doesn't even look like he's interacting with the world he's standing on.
Even with the wanting animations, this game is quite the looker. Browns and grays dominate the color palette, creating a stylized and convincing post-apocalyptic wasteland.
It's clear that care has been paid to giving Fallout 3 a look that adds to the atmosphere of desperation. And even as the bleak style provides clear limitations in terms of how much visual variety
can put into the game (don't expect to see many greens, blues, or bright colors in this fallen civilization filled with death, decay, and remnants of former glory), Bethesda has used attention to
detail to create unique locations that beg to be explored. One small bunker I found contained little more than a skeleton at the foot of a locked door. I searched the ground around him and found a
book on picking locks and a bobby pin -- safety was just a few feet away, but unreachable. These little implied stories make it fun to explore every little nook.
Both the Xbox 360 and PlayStation 3 versions look great, even if they do suffer from occasional framerate issues that cause the game to stutter. The difference in looks between the two console
versions is small compared to the leap that comes with a top of the line PC.
If you're looking for more on Fallout 3, check out the Insider Head-To-Head here.
Closing Comments
It's rare that a game can hit the mark in so many different and often conflicting
areas. Fallout 3 offers freedom without sacrificing a focused story. It delivers fantastic combat without forgoing a deep role-playing system. The characters you meet are engaging and oftentimes
hilarious without feeling out of place in this harsh world. The game has a few flaws -- most of them technical -- but it's a case where the whole is greater than the sum. It's a fantastic game with
incredible atmosphere that offers fun in so many different ways that you're almost sure to get hooked. This is one of the best games you'll play this year.
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